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Found 1 result

  1. This is my Tweak.xm for criticalops. This is just for learning purposes. Don't compile this file into a hack, as you will 100% get banned. It is not injected with anti-cheat. If you want me to make a youtube video, let me know in the comments. [hide] #import <substrate.h> #import <mach-o/dyld.h> #import <string> #import <Foundation/Foundation.h> #import "writeData.h" #import <UIKit/UIKit.h> using namespace std; uint64_t getRealOffset(uint64_t offset){ return _dyld_get_image_vmaddr_slide(0)+offset; } void (*CharacterData_update)(void * update, float time, void * weaponDefData); void _CharacterData_update(void * update, float time, void * weaponDefData) { if(update && weaponDefData) { *(int *)((uint64_t)weaponDefData + 0x30) = 0; //buyprice 0x30 *(float *)((uint64_t)weaponDefData + 0x48) += 5.0f; //fireRate 0x48 (increase fireRate by 5.0) *(float *)((uint64_t)weaponDefData + 0x64) = 0.0f; //reloadTime 0x64 *(float *)((uint64_t)weaponDefData + 0xc4) = 0.0f; //recoilPerShot 0xc4 void * inaccuracy = *(void **)((uint64_t)weaponDefData + 0x80); //object to WeaponFactors class 0x80 if(inaccuracy) { //do something } } CharacterData_update(update, time, weaponDefData); } %hook UnityAppController - (void)applicationDidBecomeActive:(id)arg0 { MSHookFunction(((void*)getRealOffset(0x1001BE9E4)),(void *)_CharacterData_update, (void**)&CharacterData_update); %orig; }%end [/hide] Credits: @@maskman007
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